Allison Parrish - Interpolations (2019-2020)
The word-like forms in "Interpolations" were created with a generative adversarial network (GAN) trained
on bitmaps of words. Four small prints show sequences of linear interpolations between randomly selected
points in the GAN's latent space, placed on the page in a manner similar to typical page design. A four
minute video loop shows concentric circular interpolations through the latent space, slowly shifting over
time. The word-like forms afford reading, but cannot be read.
Taylor Levy - Inlaid Logic (2015)
Inlaid Logic is a large scale electronic circuit board inlay made out of waterjet electronic traces. This
work is a CMOS Logic Sketch, an exercise in building a visual vernacular for the 8 digital logic gates
which are at the foundation of all digital electronic technologies. Each circuit has buttons as an input,
an LED as an output and an arrangement of transistors that predicate the output based on the input.
American Artist - Don't Boil Your iPhone in Coca-Cola! (2018)
This is a parody of a Youtube series where a man submits brand new smartphones into precarious
circumstances, such as boiling a phone in coke, or placing it in liquid bromine. Rather than an homage to
the "move fast and break things" ethos of Silicon Valley, this video, shot on a street in Bushwick with a
camping stove, explores how one might use everyday materials to bring the dominant white interface of
technology to an other, Black, realm. Or rather, how does one decolonize an interface?
Sam Lavigne - Other Orders (2019)
Other Orders is a system for sorting text-based content. Recommendation systems, like the ones powering
the infinite feeds on Twitter, Facebook and YouTube, are designed to keep you online for as long as
possible for the sake of maximizing ad revenue. In doing so, they promote the most reactionary content on
their platforms. These systems are nothing more than complex sorting mechanisms. Other Orders consists of
alternate sorting algorithms and presents a series of texts, reordered with these logics.
Lynne Yun - Freeform Circuitry Clock (2019)
This project was directly inspired by my time as a student at SFPC. Many discussions were had about the
desire to bring transparency to the screen, and this analog circuitry clock is a physical manifestation of
my experience and thoughts. This clock demonstrates how Newtonian time, expressed by the 7-segment LED
display, is generated from a 32.768 kHz quartz crystal. The lower half of the clock shows the signal being
divided to one Hertz (1Hz), which is one second. Then, the clock counts the seconds up to minutes and
hours. At 24:00:00, it resets to zero again. The freeform wires lay the process and workings bare, while
showing the computed nature of Newtonian time.
Zach Lieberman / SFPC Alumni - Recoded (2016 - present)
Re-coded is an homage to innovators such as Vera Molnar and Muriel Cooper whose work exists in the space
between art & technology. Celebrating these pioneers, we present reinterpreted works alongside the code
that drives them.
The project is inspired by the
ReCode Project, a
community-driven effort to preserve computer art by translating it into a modern programming language
(Processing). Every translated work will be available to the public to learn from, share, and build on.
Bomani Oseni McClendon - Informed Consent (2019)
Informed Consent places the viewer into the uncomfortable position of signing a consent form for a
clinical trial. The consent form is presented with a typical medical sterility, but also masks a more
discomforting scene. Behind the pages of the consent form, the viewer can see the silhouettes of
desperate, beckoning hands attempting to break out of the pages–representing the many souls who have been
exploited or intentionally misguided by medical practitioners and similar consent forms.
Shannon Finnegan - Do you want us here or not 1 (2018)
This piece is part of a series of benches designed by artist Shannon Finnegan. The benches are a response
to the scarcity of seating in art spaces, and New York City more broadly. We often think about protest in
very ableist terms — standing up for something or marching. But, of course, there is also a long history
of sitting as a form of protest. Shannon's benches give visitors an opportunity to voice their opinion
about seating while also offering them comfort and rest.
Ishac Bertran – Slow Games (2014)
Slow Games are physical video games with a very low frequency of interaction: one move a day.
The games are based on classic video games (Mario, Pong, etc). By reducing the feedback loop to a
frequency of a day, the games take a new perspective and the skills required to make progress are
radically different. While traditional video games require good hand-eye coordination and concentration,
Slow Games challenge our memory, capacity of observation and patience.
Slow Games are ambient video game consoles, meant to blend into the home environment.
Everest Pipkin - ladder (2019)
ladder is a micro encoding poem that plays with the mushy insides of file types by performing value
equivalency from image bits to words. It takes two files- an image and a text document- and transposes
their byte values, returning your "image" re-encoded as a poem made from the words found in the text.
Organizers,
Alex Miller, Brian Solon, Lauren Gardner, Taeyoon Choi, and Tega Brain.
Curators,
Dan Gorelick, Nabil Hassein, Nitcha Tothong, Sebastian Morales, Tiri Kananuruk and Zainab Aliyu.
Artists & Performers,
Allison Parrish, American Artist, Andrew Badr, Andrew Kleindolph, Bomani Oseni McClendon, Char Stiles,
Christo Allegra, Colin Wang, Cori Kresge, Dan Gorelick, Diana Sánchez, Everest Pipkin, Ishac Bertran, Joseph
Wilk, Josh Michaels, Kate Chanba, Lynne Yun, Matthew Ortega, Nitcha Tothong, Phil Schleihauf, Roy Macdonald,
Sam Lavigne, Sarah Howorka, Sean Catangui, Shannon Finnegan, Stacy Kellner, Susie Fu, Taeyoon Choi, Taylor
Levy, Tim Burcham, Yeseul Song and Zach Lieberman.
Exhibition Graphics & Website,
Ritu Ghiya